SL13B in numbers


– I could not have been to all of the SL13B events, therefore I have assumed all the events in the schedule to have taken place (except for those that I know for sure had been cancelled) – those who know more about what has been happening at the stages, please contact me with the correct information if you are inclined!

– There is a variety of ways exhibits could be counted. In my count, I did not include stages, the welcome area, the Time Capsule, and two spots reserved for the exhibits, but not having those at place. Also I assume the possibility of missing an exhibit or two, but no more than three. Therefore, the expected measurement error is +3.

– There were no official categories, so I came up with my own way to categorize. You, probably, have your own, too. I will provide explanations for all the categories I will separate the exhibits into;

– Categorization is subjective. Perhaps you would put an exhibit in a certain category, and I would not even consider putting it in that category. Let’s just agree to disagree here! Also, as a human, I could have made a calculating mistake. Expect the count of exhibits for each category to have a measurement error of 3 for art and SL communities exhibits, 2 for other categories that have gathered above 10 exhibits and 1 for the categories that have gathered 10 exhibits or less;

-Some exhibits fall into more than one category. Do not be surprised that by adding all the exhibits in all the categories you get a sum significantly bigger than my total count.

SL13B Exhibits

When I have promised myself and some of you to deliver a thorough list of all the fantastic finds at SL13B, I did not imagine that the physical world is going to occupy most of the time I expected to spend on the list instead. Now, I will be leaving the digital world for a week, again, not by my own will. I would hate to leave you (and myself) hanging in pointless anticipation, so here is my word: it will not be pointless. I will deliver. It will not be “too late”, either, for these places (most of them, anyway) are not going anywhere while I am gone.

Now that you have my word, before leaving, I would like to treat you with these completely unnecessary statistics of SL13B for some entertainment and perspective.

We will begin with live events.

Diamonique Viper Live DJing

A total of 459 various live events have taken place at different stages during the first week. Take a moment to appreciate the fact that all of those events have been provided by actual Second Life residents, and let us move on to the distribution of these events by categories.

First, we will take a look at the events that are quite unusual:

Saffia Widdershins of Prim Perfect/Designing Worlds had been tirelessly hosting Meet The [Community/Lindens/etc…] events throughout the entire week at the SL13B Auditorium, and has hosted 32 Meet The’s in total.

Some residents took time to prepare an actual presentation with the help of which they have introduced other residents to what they are doing on the Grid. 3 presentations had been held at the SL13B Auditorium.

SL13B even had seen 2 in-world classes – one on the roleplay and one on setting up the SAM broadcaster – that have taught the residents the actual skills applicable in Second Life!

We obviously cannot skip The Drax Show which happened to be a one-of-a-kind event of SL13B as well!

Evidently, Willow Scout Award Ceremony also took place at SL13B, although I do not know the details, for I had missed it.

SL13B visitors have got an opportunity to get acquainted with the in-world stand-up comedy, thanks to Lauren (lauren.weyland) and Catboy Qunhua, two in-world comedians. 2 events, dedicated to this form of performing art, took place at SL13B.

Catboy Qunhua has also hosted 2 Hollywood Squares games at SL13B!

And now, to more traditional forms of performing arts.

In total, 12 Performing Arts, which include theatrical plays, dance shows, and other forms of fine and modern performing arts, had found their audience at SL13B.

2 Tribute Concerts (a form of performing arts where avatars represent real life celebrities) have made it to SL13B as well.

Finally, here come the stats for the most prominent forms of live entertainment. Please note that some artists have performed more than once at SL13B, and therefore the number of events is close to, but does not equal to, the number of artists:

140 concerts by live musicians took place at SL13B – more than a third of all the events;

And 256 live DJ sessions – that is more than a half of all the events!

It took me some time to let these numbers sink in. It’s okay. The article is not going to go anywhere while you’re taking some time too.

Are you still with us? Brace yourself for the exhibits stats now.


In total, 197 residents and communities have joined SL13B in representing the Grid and what it consists of.

Almost a half, 88 exhibitors, have dedicated their exhibits to some forms of arts. A majority have constructed artistic installations not related or representing anything from the Grid. Other exhibits have represented art galleries, collaborative or by a single artist. 2 exhibits have been brought by the performing arts troops.

36 exhibits have represented a variety of Second life communities. I define Second Life Communities as communities which, even while partaking in a certain lifestyle for the sake of leisure, acknowledge Second Life as their primary virtual universe and take advantage of SL intrinsic options. One could discover all sorts of communities at SL13B, existing on the Grid, to potentially join – from spiritual communities to artistic havens to collaborative Grid settlements.

19 exhibits have represented roleplay communities. Roleplay communities are the ones that create their own world “within” Second Life, with the agreed constraints followed by participants. All the Second Life options are used only while “out of character”. Several of them use some kind of combat system in their roleplay, other base theirs on text interactions supported by animations. From the kids community to historical roleplays to entire theme-based collaborations of several roleplays, one could discover his or her passion for a certain lifestyle rich on the storyline at the expense of several constraints.

Both Real Life (RL) and Second Life (SL) educational institutions made their appearance at SL13B. In total, 7 Real Life institutions and 6 Second Life ones could have been discovered among the exhibits. Here, I define an institution as a RL one when it either represents a certain educational institution existing in the physical world or it teaches certain skills applicable in real life. An institution is considered a SL one if it teaches skills applicable in Second Life.

Don’t we all love doing something other than staying idle and decorating some photogenic spot with our avatar! At least 25 exhibits have introduced their visitor to some engaging activity existing on the Grid. I do not think this category needs an explanation. From competitive sports to traveling the Mainland to beloved Experiences-based quests, a resident could choose his or her new drug at SL13B!

Once we have done something active, it is nice to hang out someplace pleasant, relaxing and appreciating the surroundings. 5 exhibits have represented the areas of recreation around Second Life, with less activities than hangout spots.

Of course, a number of talented creators have their business on the grid up and running, and they got an opportunity to remind the residents that not only they can appreciate the quality creations, but sometimes they can take these quality creations home in their inventories. 15 in-world stores have found their representations at SL13B.

Next, let us turn our attention to those who spread the word about what is happening around the Grid – various forms of Second Life media. In total, we have got 4 web-based media (blogs, news websites), 1 in-world printed magazine and 3 TV shows (Youtube or

This year’s theme of SLB is Shared Experience, and therefore it was to be expected that several exhibits would happen to be interactive experiences! To be precise, no less than 19 exhibits have offered their visitors some kind of interactive experience, be it an experience based on the newly added Experiences feature or simply created via in-world tools. Here, I define experience as some interactive adventure with a certain outcome, rather than a passive, or almost passive, observation of a static installation.

We cannot also forget those who fight for the right of the most vulnerable groups of people to be protected. 9 exhibits have represented various non-profit organizations, those that deal with people with complex health issues as well as living conditions issues.

Finally, let us consider 4 exhibits which have represented various traditional Second Life passive entertainment venues, such as nightclubs, to which we could also include 1 production company and make it 5.

Also, 11 exhibitors have centered their exhibits around inviting their visitors to take a rest at their exhibit, as if it could be possible among the buzzing atmosphere of SL13B. And 8 exhibitors have expressed the desire to send their visitors underwater, either through an experience or as an artistic installation…

That is all I have time for, unfortunately. I could also separate art exhibits into standalone artistic installations and the representatives of art galleries, count all the live singers (among those who performed at SL13B) who have themselves with a guitar as their profile picture, count the laziest exhibits, count the exhibits that had no information about what they represent… Oh well, a man can dream.

Stay digitized and be safe!


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